Mined Opinions For API: jbox2d

This tab contains all the opinions collected from Stack Overflow about the API. The other tabs present summaries of the opinions using different algorithms.
  • Would be more networking efficient but not as easy to write.. details
  • Thanks, this may work... PbSerializer pbs new PbSerializer(); Builder obj pbs.serializeWorld(world); and then on the client if (next instanceof Builder) { this.world pbd.deserializeWorld((PbWorld)next);.. details
  • Thanks for writing back.. details
  • It may be more trouble than it's worth, though.. details
  • Check out URL_https://code.google.com/p/jbox2d/source/browse/trunk/jbox2d- serialization/src/main/java/org/jbox2d/serialization/pb/PbSerializer.java [PbSerializer] and here is documentation on protobufs: URL_https://code.google.com/p/protobuf/ [ URL_https://code.google.com/p/protobuf/ ] .. details
  • Here is the error I'm getting: CODESNIPPET_JAVA1 .. details
  • Each client has one body (player) that they can control but there can be collision therefore they will need to see everyone else's body to know why some of their movement is restricted.. details
Summaries the opinions about jbox2d using topic modeling.
  • 0. write pbserializer builder world deserializeworld serializeworld instanceof pbs pbworld pbd: 4
    • Thanks for writing back.. details
    • Would be more networking efficient but not as easy to write.. details
    • Thanks, this may work... PbSerializer pbs new PbSerializer(); Builder obj pbs.serializeWorld(world); and then on the client if (next instanceof Builder) { this.world pbd.deserializeWorld((PbWorld)next);.. details
    • It may be more trouble than it's worth, though.. details
  • 0. pbserializer body src main protobufs documentation player control collision movement: 3
    • Check out serialization/src/main/java/org/jbox2d/serialization/pb/PbSerializer.java [PbSerializer] and here is documentation on protobufs: .. details
    • Each client has one body (player) that they can control but there can be collision therefore they will need to see everyone else's body to know why some of their movement is restricted.. details
    • Here is the error I'm getting: CODESNIPPET .. details
Summaries of the opinions about jbox2d using three algorithms (Textrank, Lexrank and Luhn) adopted from extractive summarization. Each algorithm was used once for the positive opinions and once for the negative opinions.
  • Would be more networking efficient but not as easy to write .
  • It may be more trouble than it's worth, though .
  • Thanks, this may work PbSerializer pbs new PbSerializer(); Builder obj pbs serializeWorld(world); and then on the client if (next instanceof Builder) { this world pbd deserializeWorld((PbWorld)next); .
  • Thanks for writing back .
  • Would be more networking efficient but not as easy to write .
  • It may be more trouble than it's worth, though .
  • Thanks, this may work PbSerializer pbs new PbSerializer(); Builder obj pbs serializeWorld(world); and then on the client if (next instanceof Builder) { this world pbd deserializeWorld((PbWorld)next); .
  • Thanks for writing back .
  • Would be more networking efficient but not as easy to write .
  • It may be more trouble than it's worth, though .
  • Thanks, this may work PbSerializer pbs new PbSerializer(); Builder obj pbs serializeWorld(world); and then on the client if (next instanceof Builder) { this world pbd deserializeWorld((PbWorld)next); .
  • Thanks for writing back .
  • Each client has one body (player) that they can control but there can be collision therefore they will need to see everyone else's body to know why some of their movement is restricted .
  • Here is the error I'm getting: CODESNIPPET JAVA1 .
  • Check out serialization src main java org jbox2d serialization pb PbSerializer java PbSerializer and here is documentation on protobufs: .
  • Each client has one body (player) that they can control but there can be collision therefore they will need to see everyone else's body to know why some of their movement is restricted .
  • Here is the error I'm getting: CODESNIPPET JAVA1 .
  • Check out serialization src main java org jbox2d serialization pb PbSerializer java PbSerializer and here is documentation on protobufs: .
  • Each client has one body (player) that they can control but there can be collision therefore they will need to see everyone else's body to know why some of their movement is restricted .
  • Here is the error I'm getting: CODESNIPPET JAVA1 .
  • Check out serialization src main java org jbox2d serialization pb PbSerializer java PbSerializer and here is documentation on protobufs: .
Summaries of the opinions about jbox2d using Opinosis, an abstractive summarizer of opinions..
Summaries of the opinions about jbox2d using contrastive viewpoints. Each entry contains a pair of positive and negative sentences that are most likely discussing about similar API features.
Summaries of opinions about based on specific API aspects, such as, performance, usability, etc. The 'Overview' page provides an overview of the aspects detected in the opinions. The 'Trend' page shows the distribution of polarity over time for each aspect. The 'Positive Opinions' page groups positive opinions by the detected aspects. The 'Contrastive By Aspect' page shows paris of contrastive opinions under each aspect (where found).
Features:
  • Thanks, this may work... PbSerializer pbs new PbSerializer(); Builder obj pbs.serializeWorld(world); and then on the client if (next instanceof Builder) { this.world pbd.deserializeWorld((PbWorld)next);.
  • N/A
Documentation:
  • N/A
  • Check out URL_https://code.google.com/p/jbox2d/source/browse/trunk/jbox2d- serialization/src/main/java/org/jbox2d/serialization/pb/PbSerializer.java [PbSerializer] and here is documentation on protobufs: URL_https://code.google.com/p/protobuf/ [ URL_https://code.google.com/p/protobuf/ ] .
Onlysentiment:
  • Thanks for writing back.
  • N/A
Bug:
  • N/A
  • Here is the error I'm getting: CODESNIPPET_JAVA1 .
Usability:
  • Would be more networking efficient but not as easy to write.
  • Each client has one body (player) that they can control but there can be collision therefore they will need to see everyone else's body to know why some of their movement is restricted.
  • Onlysentiment: 2
    1. general: 2
      • Thanks for writing back.. details
      • It may be more trouble than it's worth, though.. details
  • Features: 1
    1. general: 1
      • Thanks, this may work... PbSerializer pbs new PbSerializer(); Builder obj pbs.serializeWorld(world); and then on the client if (next instanceof Builder) { this.world pbd.deserializeWorld((PbWorld)next);.. details
  • Usability: 1
    1. general: 1
      • Would be more networking efficient but not as easy to write.. details
  • Documentation: 1
    1. general: 1
      • Check out URL_https://code.google.com/p/jbox2d/source/browse/trunk/jbox2d- serialization/src/main/java/org/jbox2d/serialization/pb/PbSerializer.java [PbSerializer] and here is documentation on protobufs: URL_https://code.google.com/p/protobuf/ [ URL_https://code.google.com/p/protobuf/ ] .. details
  • Bug: 1
    1. general: 1
      • Here is the error I'm getting: CODESNIPPET_JAVA1 .. details
  • Usability: 1
    1. general: 1
      • Each client has one body (player) that they can control but there can be collision therefore they will need to see everyone else's body to know why some of their movement is restricted.. details