Mined Opinions For API: cglib

This tab contains all the opinions collected from Stack Overflow about the API. The other tabs present summaries of the opinions using different algorithms.
  • It's a pity that I could not achieve the same result in a simpler way, maybe some CGlib magic could do it.. details
  • Maybe you can use cglib with bytecode manipulations in runtime to avoid creating proxies.. details
  • You need to use it _first_, and include the generated code in your project.Another option could be dynamically generate the class using javassist or CGLib, but that class would be useless unless you use reflection to access its members, so even if it _would_ be a class, it will _behave_ like a really annoying Map.. details
Summaries the opinions about cglib using topic modeling.
  • 0. generate dynamically bytecode include behave member javassist simple reflection runtime: 3
    • It's a pity that I could not achieve the same result in a simpler way, maybe some CGlib magic could do it.. details
    • Maybe you can use cglib with bytecode manipulations in runtime to avoid creating proxies.. details
    • You need to use it _first_, and include the generated code in your project.Another option could be dynamically generate the class using javassist or CGLib, but that class would be useless unless you use reflection to access its members, so even if it _would_ be a class, it will _behave_ like a really annoying Map.. details
Summaries of the opinions about cglib using three algorithms (Textrank, Lexrank and Luhn) adopted from extractive summarization. Each algorithm was used once for the positive opinions and once for the negative opinions.
  • Maybe you can use cglib with bytecode manipulations in runtime to avoid creating proxies .
  • You need to use it first , and include the generated code in your project Another option could be dynamically generate the class using javassist or CGLib, but that class would be useless unless you use reflection to access its members, so even if it would be a class, it will behave like a really annoying Map .
  • It's a pity that I could not achieve the same result in a simpler way, maybe some CGlib magic could do it .
  • Maybe you can use cglib with bytecode manipulations in runtime to avoid creating proxies .
  • You need to use it first , and include the generated code in your project Another option could be dynamically generate the class using javassist or CGLib, but that class would be useless unless you use reflection to access its members, so even if it would be a class, it will behave like a really annoying Map .
  • It's a pity that I could not achieve the same result in a simpler way, maybe some CGlib magic could do it .
  • Maybe you can use cglib with bytecode manipulations in runtime to avoid creating proxies .
  • You need to use it first , and include the generated code in your project Another option could be dynamically generate the class using javassist or CGLib, but that class would be useless unless you use reflection to access its members, so even if it would be a class, it will behave like a really annoying Map .
  • It's a pity that I could not achieve the same result in a simpler way, maybe some CGlib magic could do it .
Summaries of the opinions about cglib using Opinosis, an abstractive summarizer of opinions..
Summaries of the opinions about cglib using contrastive viewpoints. Each entry contains a pair of positive and negative sentences that are most likely discussing about similar API features.
Summaries of opinions about based on specific API aspects, such as, performance, usability, etc. The 'Overview' page provides an overview of the aspects detected in the opinions. The 'Trend' page shows the distribution of polarity over time for each aspect. The 'Positive Opinions' page groups positive opinions by the detected aspects. The 'Contrastive By Aspect' page shows paris of contrastive opinions under each aspect (where found).
Usability:
  • N/A
  • It's a pity that I could not achieve the same result in a simpler way, maybe some CGlib magic could do it.
  • Usability: 3
    1. general: 3
      • It's a pity that I could not achieve the same result in a simpler way, maybe some CGlib magic could do it.. details
      • Maybe you can use cglib with bytecode manipulations in runtime to avoid creating proxies.. details
      • You need to use it _first_, and include the generated code in your project.Another option could be dynamically generate the class using javassist or CGLib, but that class would be useless unless you use reflection to access its members, so even if it _would_ be a class, it will _behave_ like a really annoying Map.. details